Supertest Patch Notes
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Supertest Patch Notes
http://forum.worldoftanks.asia/index.php?/topic/44290-93-supertest-patch-notes/
Changes in Version 0.9.3 Supertest 1 vs. Version 0.9.2
- New high-tier light tanks added:
* U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
* U.S.S.R.: LTTB (Tier VII), Т-54 lightweight (Tier VIII).
* Germany: Spahpanzer Ru 251 (Tier VIII).
- The M24 Chaffee, Tier V American light tank, fully rebalanced.
- The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V.
- The KV-85, a new Soviet heavy tank, added to Tier VI to replace KV-1S.
- The T-34-85M, a new Tier VI Soviet medium tank, added for testing by the Supertest players.
- Models of the following vehicles reworked in HD quality: ISU-152, Т-34, IS-7, M3 Lee, M5 Stuart, Jagdpanther.
- Characteristics of the following vehicles improved: Object 430, M6A2E1, Т92 SPG.
- Characteristics of the following vehicles decreased: Hellcat, Т18, FV304, T57 Heavy.
- Enhanced Suspension module for the M46 Patton tank added.
- Pz.Sfl.V, Tier VII German tank destroyer, renamed to Sturer Emil.
- Suspension durability for Tier V–VIII light tanks increased.
- Several characteristics of the M5 Stuart tank changed.
- The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1000х1000 m; some features of gameplay on the map rebalanced.
- Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, ammo boxes.
- Design of the top panel in the Garage reworked.
- Following new features for Stronghold added: legionaries (players can now engage in Skirmishes even if they are not in a clan) and the Chancellery, which relays unique Special Instructions to clans.
- Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
- Information about quality of connection in the server selection menu added.
- Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list.
- Interfaces of battle mode selection, Platoon creation, and the Invite players screens reworked.
- Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle, exiting the battle before vehicle is destroyed, self-destruction.
- Awards from the Battle Heroes category can now be obtained by multiple players.
- Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
- Bonus to combat experience which rewards vehicle non-penetration/ricochet added, applicable only when an enemy shell hits the vehicle’s hull (original trajectory of the shell must cross the hull), but does not reduce its HP.
- Sound filter inside the vehicle’s turret reworked.
- Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker.
- Mechanics of shell’s ricochet after it hit the vehicle reworked: now it continues to move instead of disappearing.
- Each of values for obtaining Marks of Excellence reduced by 7 points (58% instead of 65% for obtaining one Mark of Excellence, etc.).
- Tier VIII–X vehicles with suspension in front are no longer set on fire when a shell hits the suspension.
- Issue when player could not send a complaint on an ally with reason “Inaction/Bot” in battle results window fixed.
- Some memory leaks in the battle fixed.
- Some crashes and hang-ups of the game client fixed.
- Performance of the game client on some PC configurations improved.
- Playback of sound effects optimized.
- Consumption of video memory reduced.
- Issue when tracer ammunition was displayed on the opposite side of the vehicle after non-penetration fixed.
- Some issues with interface in Stronghold fixed.
- Brief rotation of the vehicle upon its spotting in some cases fixed.
- Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
- Minor bugs fixed in visual models of the following vehicles: SU-100, Hellcat, Tiger I.
Changes in Version 0.9.3 Supertest 1 vs. Version 0.9.2
- New high-tier light tanks added:
* U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
* U.S.S.R.: LTTB (Tier VII), Т-54 lightweight (Tier VIII).
* Germany: Spahpanzer Ru 251 (Tier VIII).
- The M24 Chaffee, Tier V American light tank, fully rebalanced.
- The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V.
- The KV-85, a new Soviet heavy tank, added to Tier VI to replace KV-1S.
- The T-34-85M, a new Tier VI Soviet medium tank, added for testing by the Supertest players.
- Models of the following vehicles reworked in HD quality: ISU-152, Т-34, IS-7, M3 Lee, M5 Stuart, Jagdpanther.
- Characteristics of the following vehicles improved: Object 430, M6A2E1, Т92 SPG.
- Characteristics of the following vehicles decreased: Hellcat, Т18, FV304, T57 Heavy.
- Enhanced Suspension module for the M46 Patton tank added.
- Pz.Sfl.V, Tier VII German tank destroyer, renamed to Sturer Emil.
- Suspension durability for Tier V–VIII light tanks increased.
- Several characteristics of the M5 Stuart tank changed.
- The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1000х1000 m; some features of gameplay on the map rebalanced.
- Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, ammo boxes.
- Design of the top panel in the Garage reworked.
- Following new features for Stronghold added: legionaries (players can now engage in Skirmishes even if they are not in a clan) and the Chancellery, which relays unique Special Instructions to clans.
- Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
- Information about quality of connection in the server selection menu added.
- Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list.
- Interfaces of battle mode selection, Platoon creation, and the Invite players screens reworked.
- Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle, exiting the battle before vehicle is destroyed, self-destruction.
- Awards from the Battle Heroes category can now be obtained by multiple players.
- Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
- Bonus to combat experience which rewards vehicle non-penetration/ricochet added, applicable only when an enemy shell hits the vehicle’s hull (original trajectory of the shell must cross the hull), but does not reduce its HP.
- Sound filter inside the vehicle’s turret reworked.
- Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker.
- Mechanics of shell’s ricochet after it hit the vehicle reworked: now it continues to move instead of disappearing.
- Each of values for obtaining Marks of Excellence reduced by 7 points (58% instead of 65% for obtaining one Mark of Excellence, etc.).
- Tier VIII–X vehicles with suspension in front are no longer set on fire when a shell hits the suspension.
- Issue when player could not send a complaint on an ally with reason “Inaction/Bot” in battle results window fixed.
- Some memory leaks in the battle fixed.
- Some crashes and hang-ups of the game client fixed.
- Performance of the game client on some PC configurations improved.
- Playback of sound effects optimized.
- Consumption of video memory reduced.
- Issue when tracer ammunition was displayed on the opposite side of the vehicle after non-penetration fixed.
- Some issues with interface in Stronghold fixed.
- Brief rotation of the vehicle upon its spotting in some cases fixed.
- Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
- Minor bugs fixed in visual models of the following vehicles: SU-100, Hellcat, Tiger I.
Mein Favorit bei den Änderungen. Ein E100, der nicht mehr durch die Front angezündet werden kann, ist ein E100 mit Schoki- Tier VIII–X vehicles with suspension in front are no longer set on fire when a shell hits the suspension.
ArmoredShepherd- PZK-W
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Anmeldedatum : 02.06.13
Re: Supertest Patch Notes
Tier VIII–X vehicles with suspension in front are no longer set on fire when a shell hits the suspension.
Komm zu Papa E50 ich muss den Panther II endlich mal durchgrinden
E100 mit Schoki? Bin ich dabei
Komm zu Papa E50 ich muss den Panther II endlich mal durchgrinden
E100 mit Schoki? Bin ich dabei
O815Gamer- PZK-Veteran
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Re: Supertest Patch Notes
- Tier VIII–X vehicles with suspension in front are no longer set on fire when a shell hits the suspension.
Walther_K_Nehring- PZK-Veteran
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Re: Supertest Patch Notes
nice thx für die Infos.
auch toll :
auch toll :
Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle, exiting the battle before vehicle is destroyed, self-destruction.
Re: Supertest Patch Notes
Suspensions sind doch die Ketten oder? Bedeutet der Satz dann nicht einfach das wenn man in das vordere Kettenrad schießt den Panzer nicht mehr anzünden kann.
Würde da Transmission stehen wäre alles klar, aber so. Hab gelesen das sie endlich Motor und Getriebe voneinander trennen wollen. Das es jetzt schon soweit ist, ist mir neu.
Würde da Transmission stehen wäre alles klar, aber so. Hab gelesen das sie endlich Motor und Getriebe voneinander trennen wollen. Das es jetzt schon soweit ist, ist mir neu.
KillerGnom- PZK-X
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Re: Supertest Patch Notes
vehicles with suspension in front
Glaube nicht dass die Ketten gemeint sind, denn welcher Panzer hat keine Ketten an der Front??
O815Gamer- PZK-Veteran
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Re: Supertest Patch Notes
Suspensions kann man hier glaube ich mit Kettenaufhängung übersetzen. Richtig wäre Antriebsrad. Weil Getriebe ist da wo Antriebsrad. Antriebsrad ist das mit die Zähne dran- jedoch ohne Biss
Und ja, die Info hab ich gestern Abend noch gehört, dass WG doch tatsächlich endlich in der Lage ist Getriebe und Motor voneinader zu trennen.
Und ja, die Info hab ich gestern Abend noch gehört, dass WG doch tatsächlich endlich in der Lage ist Getriebe und Motor voneinader zu trennen.
Walther_K_Nehring- PZK-Veteran
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